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Golfing in Aether Update 1.7.1 Released

New Skip Level Option and Ability to Change Level Intro Sequence Line Colour

Update 1.7.1 is quality of life following on from our major 1.7.0 update. We’ve added a couple of quality of life additions such as enabling the line shown during level intro sequences to be recoloured, and adding a level skip option for use while playing offline. 

Level intro sequence showing a pink line leading toward the hole.

Change Level Intro Sequence Line Colour

We have expanded our alternate colour settings to support changing the level intro sequence line as part of either accessibility or personal preference. We’ve also made the line a bit thicker and tapered the starting point as part of improving the appearance and making it easier to see. You can find a separate colour option under HUD colour settings in Settings > Game, and when changing the HUD colour preset this will also change to match. 

For more information about this feature and our accessibility options, check out the Golfing in Aether Accessibility page.

In-game menu with the skip level button selected.

Skip Level Option During Offline Play

This introduces a ‘puzzle skip’ function for accessibility purposes, and only works when not playing online multiplayer. It’s particularly helpful if you were to disable all time limits so you can ‘give up’ or just ‘skip’ a level if you no longer wish to keep playing it. When playing local multiplayer such as split-screen this can work per player as well.

Upon skipping if you’ve taken no strokes at all you’ll be given Par. For XP you’ll only receive Style XP and not any holeout XP. Achievements also cannot be earned while using this.

It’s also worth noting if you don’t like playing a particular level you can always use the custom settings to pick and choose which levels will be in the random rotation. With there being 80 in the game now theres plenty of variety.

Additional Fixes

This update also includes a range of smaller improvements and bug fixes. See the full patch notes below for the complete list of changes.

If you encounter an issue, please report it through our support email. Even if you believe it may be a known issue, reporting it helps us track and address problems more effectively.

Patch Notes

General

  • Fixed an issue relating to timed Halloween content (not available yet).
  • Added ability to change the level intro sequence line color. When changing a preset this is set to the same color as idle power, but you can set individually if you wish.

Environment

  • Fixed an issue where rotators in ES3.1 mode didn’t cast shadows.
  • Fixed an issue relating to shadow bias in ES3.1 mode.
  • Fixed a floating stump on “boneyard”.
  • Added improved level intro sequence line. 

Interface

  • Added skip level button to in-game menu when playing offline menu. This is per player (when split screen etc.) and allows you to ‘give up’ or ‘skip puzzle’ for the current level. Either your current strokes or Par, whichever is greater will be recorded on the scoreboard. You will not get holeout or time XP, and will be ineligible to earn any score based achievement.
  • Added slight increase in font size for the level info HUD element for hole and par text.